8/17/2023 0 Comments Meld into stone long rest![]() However, on Athas, magic and the ecosystem are irrevocably bound-no one, not even a sorcerer, can affect one without affecting the other. All spellcasters must decide at the beginning of their careers whether they are trying to work with nature or without regard for it. An arcane spellcaster is able to capture and master magical energies. The arcane classes are very different in Athas. However, the Templars (Fighter Eldritch Knights) share a lot of thematic characteristics of Paladins, deriving their magic powers from the sorcerer-kings directly. Instead, bards are a Roguish Archetype (see below) which often act as blackmailers, assassins, and spies for nobles and sorcerer-kings Paladinsĭue to the absence of divine powers in the Dark Sun campaign setting, Paladins are not an option. While musicians and entertainers do exist on Athas, they do not possess the same arcane magical abilities that traditional Fifth Edition bards do. Many of the classes found in the Player’s Handbook are not available class options in a Dark Sun campaign setting. But now I’ve incorporated them, blending Paladin Oathbreakers with Hexlocks and making them more of a martial class. ![]() Originally, I didn’t have warlocks present. ![]() And they can make 20 gallons of it with a first level spell slot. But remember that this is a world where water is hard to come by. A wizard preserver should never use its magic unless it absolutely must and its features reflect that.Īlso, water clerics may appear weak at first glance. On the same token, Wizard Preservers may be a little underpowered. If you introduce defilers into your campaign as a player option, be damn sure that everyone in the world is out to get them. All others are executed by more powerful defilers. Those that survive become the rulers of city-states. Defilers have ruined the world of Athas and they are incredibly dangerous. Speaking of broken, is the Defiler Sorcerous Origin broke AF? Yes. Since a lot of subclasses and classes are removed from the setting, those features need a new spot in Dark Sun. You’ll quickly notice that a number of features have been intentionally cribbed from other areas. If you have questions about how a rule or feature works, you can usually find the answer there. In general, the classes use the same class descriptions as the Fifth Edition Player’s Handbook with changed noted below. In an effort to provide a complete ruleset, I’ve constructed the class options as concise as possible. Many of the Fifth Edition classes transition smoothly into Dark Sun with only a few minor tweaks. DM Dave 12 Comments on Classes of Athas (Dark Sun) | Player’s Guide for Fifth Edition Posted in Player OptionsĬontinuing my series on Dark Sun, it’s time to dig into the classes of Athas.
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